1/11/2024 0 Comments War thunder ps4 head trackingSo we had a lot of issues resolved already and now our main task is to make it work on both platforms (PC and PS4) properly, not to create all of the infrastructure from a scratch. We have the benefit of running our game live for a year now (open beta on PC started in November 2012). Is War Thunder ready for a full release at the PS4 launch and is Gaijin set up for the inevitable issues that come with the launch of any MMO? We saw a long beta phase on PS3 for CCP Games’ DUST 514 and even now the company has to work around the clock to fix bugs and improve the experience. PSU:With the release of any MMO comes some obvious concerns. And the best cross-platform title as well! Well, there’s almost nothing to add to that! We want to provide early adopters of PS4 with the best online experience on this new console - and in this generation as well. Would you say this is the most ambitious game ever to be released on PlayStation consoles due to the complexity, depth and scale of what you’re trying to achieve? PSU:Your vision for War Thunder, showcased so poignantly in the CGI GamesCom trailer, revealed a spectacular battle between land, sea and air vehicles. Of course, we’re very proud of this, and doing our best! And this is a first time when a Russian game becomes a launch-title on any platform. Our company is the first Russian developer to make a game for PS4, and this new generation in general. PSU: How does it feel to be involved in a pivotal moment in gaming history with the release of the next-generation of Sony’s consoles and one of the major launch titles for PS4? The following interview was conducted with War Thunder developer Pavel Kulikov who talks to PSU.com about a range of current industry topics while giving readers an insight into Gaijin Entertainment's ambitious flight combat MMO and how it's shaping up for the launch of PlayStation 4.
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